GUInity
Public Member Functions | Public Attributes | List of all members
RotateHandle Class Reference
Inheritance diagram for RotateHandle:
ScriptComponent Component

Public Member Functions

void setAxis (RotateAxis axis)
 
virtual void awake () override
 
virtual void tick (float deltaSeconds) override
 
- Public Member Functions inherited from ScriptComponent
 ScriptComponent ()
 
virtual ~ScriptComponent ()
 
virtual void init ()
 
virtual void destroy ()
 
virtual void onCollision (Actor *actor)
 
virtual void onTrigger (Actor *actor)
 
virtual shared_ptr< Componentclone () override
 
virtual shared_ptr< ComponentDescriptiongetComponentDescription () override
 
virtual void deserialize (shared_ptr< ComponentDescription > desc) override
 
- Public Member Functions inherited from Component
 Component ()
 
virtual ~Component ()
 
virtual void setActive (bool isActive)
 
shared_ptr< ActorgetActor ()
 
void setActor (weak_ptr< Actor > actor)
 

Public Attributes

RotateAxis axis
 

Additional Inherited Members

- Protected Member Functions inherited from Component
void setCopyMode (bool initWithData)
 
- Protected Attributes inherited from Component
bool initWithData
 
bool isActive
 

Member Function Documentation

void RotateHandle::awake ( )
overridevirtual

Component awake override

Reimplemented from ScriptComponent.

void RotateHandle::tick ( float  deltaSecods)
overridevirtual

Component tick override

Parameters
[in]deltaSecondslast frame durations

Reimplemented from ScriptComponent.


The documentation for this class was generated from the following files: